12/15/2023 0 Comments Worlds apart wildermythIt makes you realise that your most powerful heroes aren’t going to be around forever, and even the ones that stick around longer than most won’t be as good as they were in their prime. And so Wildermyth’s unique use of time as a mechanic is one I very much enjoy. Even in games like Mount and Blade Warband where this does happen, decades can pass without any characters getting older, feeling frailer or realistically having aged or gained insight. It’s a great mechanic because most games take place in a single moment where the world doesn’t progress unless the player is there – think of games like Skyrim where days pass, but the world doesn’t meaningfully change unless you specifically bring about that change. And when they do finally retire, they’ll pass down their knowledge to the next generation of adventurers. And when the call to adventure comes again in the following chapter, they may make note of how out of shape they’re feeling. In that time heroes may marry, have children, start side businesses, make friends and do their own miscellaneous things. Time also passes between chapters, and that time can be anywhere from a single summer to a whole 11 years. Speaking of campaigns, there are multiple that all consist of either three or five chapters. Older heroes won’t be able to move as quickly in battle or on the overworld and will soon want to retire from adventuring before your campaign is over. Not just visually, but also mechanically. Time goes forward with every action you perform on the overworld map, be it travelling, building, crafting, recruiting new party members or anything else. In that regard it sounds like any other traditional RPG, but the real selling point that puts it apart from the others is how time, as a mechanic, works. Wildermyth is a tactical turn-based RPG set in a fantasy setting where your merry band of heroes goes off to face various threats.
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